Informative data about Esports Market has been published by Absolute
Markets Insights. To make some significant decisions in the businesses primary
and secondary exploratory techniques have been used to analyze the data
effectively. Different economic attributes of businesses have been brought into
light to give a clear idea about financial budget of several industries. It
covers several application segments to understand the applicable areas of
Esports sector. Competitive landscape of global Esports companies has been
studied to understand the competitive products and services across the globe.
For effective global regional outlook analysts of the report examines global
regions such as, North America, Latin America, Japan, Asia-Pacific, and India
on the basis of productivity, manufacturing base and raw material.
It covers different aspects of businesses to boost the
performance of the companies. To present data effectively, it uses numerous
graphical presentation techniques such as, charts, graphs, pictures and tables.
Additionally, it focuses on technological platforms, tools and methodologies,
which helps to boost the performance of the industries. It includes prevalence
of driving factors that will accelerate the progress of the businesses. In
addition to this, some internal and external restraining factors have been
included to know about risks and challenges in front of the businesses. It
offers a several sales strategies to discover the global opportunities that
will open the new platforms to get clients rapidly.
Browse the full report description,
along with the ToCs and List of Facts and Figures @ https://www.absolutemarketsinsights.com/reports/Esports-Market-2019-2027-562
In terms of revenue, global
esports market was valued at US$ 866.97 Mn in 2020 and is anticipated to grow
at a CAGR of 26.2% over the forecast period (2021-2030). The study analyses the
market in terms of revenue across all the major regions, which have been
bifurcated into countries.
Esports is a multiplayer
game format, wherein the participants compete in different gaming tournaments
in a virtual environment. The esports ecosystem comprises of game publishers or
the game makers, external league organizers and the streaming platforms. The
esports game players are offered lucrative incentives as prize money, to
enhance their motivation in the competition. The game layout has also attracted
a large number of viewers, both watching live, i.e., in person and also through
online sources. The viewership of esports has seen a monumental shift over the
years, and is estimated to cross more than 500 million viewers mark over the
years. Hence, the worldwide growth in global audience rate of the tournaments
is attracting existing and new game developers to capitalize on this trend,
thereby influencing the growth of global esports market.
The mammoth growth of the
industry has lured several organizations to undertake investments and strategic
initiatives to capitalize on the prevailing opportunity. Venture capital and
private equity firms are investing rapidly into the start-ups operating in the
sector. In 2018, an investment of about US$ 4.5 billion was brought into the
industry by venture capitals, private equity firms and family offices amongst
others. The areas within the esports ecosystem which attracted most funds
included esports game developers, media platforms and advertising and team
organizations. Integration of analytics by the game developers in their esports
tournaments has enabled optimizing on the data extracted through these games.
Hence, growing investments from multiple sectors in the global esports market
is expected to influence the industry growth over the forecast period.
Scope of the
report:
·
Base
Year: 2015-2020
·
Forecast
period: 2021-2030
·
Segments
Covered: By
Revenue Stream, By Game Type, By Game Platform, By Competition Type
·
Various
Analyses Covered: Global,
Regional & Country Level Analysis, Segment-Level Analysis, Drivers,
Challenges, Opportunities, Challenges, PESTLE Analysis, Porter's Five Forces
Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities
·
Regions
Includes: North
America, Europe, Asia Pacific, Middle East and Africa, Latin America
·
Key
Companies Profiled: Activision
Publishing, Inc., BANDAI NAMCO Entertainment America Inc., CAPCOM CO., LTD.,
Electronic Arts Inc., Epic Games, Inc., Gameloft, Hi-Rez Studios, INC., Konami
Digital Entertainment, Microsoft (343 Industries), mixi, Inc., NetEase, Inc.,
Nintendo., Psyonix LLC (Rocket League), Riot Games, Sega, Sony Corporation,
Super Evil Megacorp, Supercell Oy, Take-Two Interactive Software, Inc.,
Tencent, Ubisoft Entertainment, Valve Corporation, Wargaming.net. and ZENIMAX
MEDIA INC. amongst others.
Global
Esports Market Segmentation:
By Revenue Stream
·
Consumer Ticket Sales
·
Sponsorship
·
Media Rights
·
Streaming and Advertising
·
Consumer Contribution
By Game Type
·
First Person Shooters
·
Real Time Strategy
·
Multiplayer Online Battle
Arena
·
Racing
·
Others (Sports, Fighting Games
Etc.)
By Game Platform
·
PC
·
Consoles
·
Handheld
By Competition Type
·
Minor League
·
Major League
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Company: Absolute Markets Insights
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sales@absolutemarketsinsights.com
Phone: +91-740-024-2424
Contact Name: Shreyas Tanna
Website:
https://www.absolutemarketsinsights.com/
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